AI Insights · Timothy · January 2023
Top 5 Snake Games on Android in Slovakia for Q4 2022
Discover the performance of the top 5 snake games on the Android platform in Slovakia during the fourth quarter of 2022, based on Sensor Tower data.
In the fourth quarter of 2022, the top 5 snake games on the Android platform in Slovakia showed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look into each game’s quarterly trends:
Crazy Snake - Web3 Snake Game
Crazy Snake - Web3 Snake Game saw fluctuating weekly downloads, peaking at 269 in mid-November and dropping to 14 by the end of December. The game experienced a steady increase in weekly revenue, starting from $49 at the end of November and reaching up to $133 in the week before Christmas.
Snake Rivals - Fun Snake Game
Snake Rivals - Fun Snake Game maintained a consistent download rate with minor fluctuations, finishing the quarter with 57 downloads in the last week of December. Weekly active users remained relatively stable around the 200 mark, peaking at 236 in the final week. Revenue showed occasional spikes, notably $24 in the last week of November.
Little Big Snake
Little Big Snake experienced a gradual increase in weekly downloads, rising from 12 at the start of Q4 to 72 by the end. Active users also saw an upward trend, growing from 138 at the beginning of the quarter to 212 at the end. However, the game did not generate any revenue during this period.
Worms Zone .io - Hungry Snake
Worms Zone .io - Hungry Snake had a notable presence with weekly downloads fluctuating, peaking at 256 in late September and stabilizing around 120 by the end of December. The game maintained a strong base of active users, starting at 2440 and ending the quarter with 1865.
Snake.io - Fun Snake .io Games
Snake.io - Fun Snake .io Games led the pack with impressive weekly download numbers, reaching a peak of 4535 in the last week of December. Active users followed a similar trend, starting at 14204 and ending the quarter with a substantial 22829. Despite the high engagement, the game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.